Combined with another card that provides HP loss, you would gain STR and Block each time. The Rupture card provides 1 STR whenever you lose HP.Can be massively effective against opponents who perform #x# of attacks.Can be combined with the Runic Cube to generate 1 extra card per HP loss.Pain Curse card with high energy can be leveraged to create a lot of Block quickly, since each card played will cause 1 HP damage and generate 3 Block accordingly. Any effect that causes damage, especially those that only cause 1 HP damage can provide a high volume of continuous Block.This can help you maintain more Block across turns, especially when combined with an effect that ignores block to do HP loss. Calipers relic can only reduces your accumulated Block by 15 each turn, versus losing it all.This can greatly enable the strategy to take damage one turn to build block while minimizing the HP impact at the same time. Torii reduces 5 HP or less Attack damage to 1 HP.Runic Cube is a good match up, as it puts more cards in your hand as you take damage and stack Block.Hemokinesis card inflicts HP damage and triggers the relic.The Burn card inflict 2 HP damage at the end of your turn, triggering the 3 Block effect.That also means it provides 3 Block when combined with this relic. card is a repeatable, non-exhausting card that inflicts 3 HP damage in return for 2 STR. The Offering card inflicts HP loss and trigger the effect as well.If combined with Barricade and a card like Combust that creates low level HP loss, it will provide a steady stream of Block that will not decay.Combined with the Blood for Blood card, it can rapidly drive this cost down to zero energy while providing 3 Block each time HP is lost.It only, however, provides the 3 Block for the total HP damage. Keep in mind, if you have Combust stacked, it will 2, 3, 4, etc., amounts of damage equal to the times you have stacked this. In combination with the relic, it would also generate 3 Block. Brutality or Combust both cause 1 HP damage.Its a single HP loss, however, regardless of the card count, so it only provides 3 Block by itself. The Regret curse does HP damage equal to the cards in the hand at the end of the turn, providing an easy means to gain block.Self inflicted, e.g., your own cards hurt you, damage is the most controllable way to get a huge pile of block when you need it.Dexterity or bonuses to Block do not apply to this value.Anything that causes the HP loss provides 3 block for NEXT round.
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